Here comes the interesting part, How do I battle with someone?
First, you and your opponent must choose a place where you can battle, after the battle you go back to the house. To start, both players roll a die to see who gets to go first. Whoever gets the higher number goes first. Always state your stats.
Turn 1 Character Name: [Battle Choice] "Dialogue"
DAMAGE RECEIVED:
DAMAGE GIVEN:
SAP:
-Turn is like in Yu-Gi-Oh! Turns continue until one bey has no more HP or AP.
-Character Name is your character.
-[Battle Choice] can be [Attack], [Defend], [Dodge] or [Pass]
-[Attack] is a basic attack. If both Players select [Attack], the difference in the APs of the players will be both received by the players, If they are the same, both bladers will receive -50HP. If the other player selects attack and you select defense, and his attack is higher than your defense, you subtract his attack to your defense and that will be the damage received. Vice-Versa.
-[Special Attack/Defense] pretty much explains all. To use this, you must have #SAP. You gain SAP every turn starting in turn number 2. If you use this, you lose 100HP.
-[Defend] is a special move for Defensive-Type players. That means you will be using your ADP minus your Defense Points. For Example, LDrago attacks Basalt Horologuim, 11(L Drago's attack)-12 (Defense of basalt). 1 is the difference, multiply it by 10. The one that has the lower value will receive the damage.
-[Dodge] is a way for your bey to make your foe's next attack automatically miss. You roll a Die, If 1-3 comes up, You lose HP and won't be able to dodge, If 4-6 comes up, you only lose HP because of the Stamina Spin Lose Rule.
-[Pass] is not doing anything. You just lose 25HP.
-Stamina Spin Lose is something I've mentioned several times. It simply means that at the end of each turn, both bey loose an amount of HP equal to their SP, so if I have 50 SP and 4000 HP, at the end of my turn, I am left with 3950 HP because 4000-50 is, well, you guessed it! 3950!
-We also have the Real-time. For example, you evaded an attack, the momentum of your opponent will still carry him leading him into hitting you. When using this, always provide an explanation.
-I'm not gonna forget the thing called Special Abilities. For example, Spin-Steal of LDrago, it grants +30HP. F:D's mode change also grats +30. PM the Admins about the special ability your beyblade has. All Special Abilities activate at will. But you can only use it 5 times.
-EG's activate when you have 1000HP or 1000ADP or less (Final Clutch), First Clutch activates at the start of the battle, each EG grats you +1000HP and ADP
If you guys are going to talk about something else but still related to the battle, use OOC: