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RH1822
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PostSubject: Battle!   Battle! EmptyTue May 10, 2011 12:49 pm

Here comes the interesting part, How do I battle with someone?

First, you and your opponent must choose a place where you can battle, after the battle you go back to the house. To start, both players roll a die to see who gets to go first. Whoever gets the higher number goes first. Always state your stats.

Turn 1 Character Name: [Battle Choice] "Dialogue"
DAMAGE RECEIVED:
DAMAGE GIVEN:
SAP:

-Turn is like in Yu-Gi-Oh! Turns continue until one bey has no more HP or AP.

-Character Name is your character.

-[Battle Choice] can be [Attack], [Defend], [Dodge] or [Pass]

-[Attack] is a basic attack. If both Players select [Attack], the difference in the APs of the players will be both received by the players, If they are the same, both bladers will receive -50HP. If the other player selects attack and you select defense, and his attack is higher than your defense, you subtract his attack to your defense and that will be the damage received. Vice-Versa.

-[Special Attack/Defense] pretty much explains all. To use this, you must have #SAP. You gain SAP every turn starting in turn number 2. If you use this, you lose 100HP.

-[Defend] is a special move for Defensive-Type players. That means you will be using your ADP minus your Defense Points. For Example, LDrago attacks Basalt Horologuim, 11(L Drago's attack)-12 (Defense of basalt). 1 is the difference, multiply it by 10. The one that has the lower value will receive the damage.

-[Dodge] is a way for your bey to make your foe's next attack automatically miss. You roll a Die, If 1-3 comes up, You lose HP and won't be able to dodge, If 4-6 comes up, you only lose HP because of the Stamina Spin Lose Rule.

-[Pass] is not doing anything. You just lose 25HP.

-Stamina Spin Lose is something I've mentioned several times. It simply means that at the end of each turn, both bey loose an amount of HP equal to their SP, so if I have 50 SP and 4000 HP, at the end of my turn, I am left with 3950 HP because 4000-50 is, well, you guessed it! 3950!

-We also have the Real-time. For example, you evaded an attack, the momentum of your opponent will still carry him leading him into hitting you. When using this, always provide an explanation.

-I'm not gonna forget the thing called Special Abilities. For example, Spin-Steal of LDrago, it grants +30HP. F:D's mode change also grats +30. PM the Admins about the special ability your beyblade has. All Special Abilities activate at will. But you can only use it 5 times.

-EG's activate when you have 1000HP or 1000ADP or less (Final Clutch), First Clutch activates at the start of the battle, each EG grats you +1000HP and ADP

If you guys are going to talk about something else but still related to the battle, use OOC:



Last edited by Gokuatruehero on Thu May 19, 2011 8:00 pm; edited 15 times in total
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PostSubject: Re: Battle!   Battle! EmptyTue May 10, 2011 4:42 pm

Why don't we just do it like this?

EX:

LLDCH120RF attacks Basalt Bd145mb

50 attack vs 25 Defense

50-25=25

25 x10 = 250

ADP= 4000-250=3750

'cuz if we use that system above it will be like this

LLDCH120RF vs BBD145MB

50 - 25=25

ADPof LLd = 100 then the adp of the other 75

so the opponent will have more survival skills the more the opponent attacks!

that will make everyone wanna lose
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PostSubject: Re: Battle!   Battle! EmptyTue May 10, 2011 9:17 pm

Let me finish PM777.

Battle Example:

Turn 1 GD: [Attack] GO MY PEGASIS! GD's attack is 11.
-50HP (SSL) -50HP (Attack)
HP: 3900
ADP: 3900
SAP: 0

Turn 1 MD: [Attack] Counter his attack LDrago! MD's attack is 10.
-50HP (SSL) -50HP (Attack)
HP: 3900
ADP: 3900
SAP: 0

DAMAGE: Both bladers will receive -10HP because 11-10=1x10=10.

*Insert story (for example, LDrago and Pegasis clashed at each other...)*

Turn 2 GD: [Attack] Smash him!
-50HP (SSL)
HP: 3850
ADP: 3800
SAP: 1

Turn 2 MD: [Dodge] Evade!
Dice Roll Result: 4
-50HP (SSL)
HP: 3850
ADP: 3900
SAP: 1

*Insert story (for example, LDrago and Pegasis clashed at each other...)*

Turn 3 GD: [Attack] Finish the battle with your Star Nova!!!
-50HP (SSL) -100HP (Special Attack HP Cost)
HP: 3700
ADP: 3800
SAP: 0

Turn 3 MD: [Dodge] Evade!
Dice Roll Result: 1
-50HP (SSL) -750HP (Opponent's Special Attack)
HP: 3000
ADP: 3900
SAP: 2

-When using your special attack/special defense, you lose 100HP.
-Star Nova, or his Special Attack costs 2 SAP. The lowest value of a special attack points is 1SAP.
-Calculating your Special Attack is easy, just multiply your Attack points.
1AP - x10
2AP - x15
3AP - x20
Example: My Attack/defense Points is 50, and the special attack/defense that I used costs 2SAP. So I multiply 50 by 15 and the result is 750.


And it continues until one character has 0HP or 0ADP.


-If it's attack vs dodge and, the dice result is 1-3, The attack points of the attacking character is x5.






Last edited by Gokuatruehero on Thu May 19, 2011 10:36 am; edited 4 times in total
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PostSubject: Re: Battle!   Battle! EmptyWed May 11, 2011 11:39 am

what about the attack vs defense? Pls explain. I would like to see the old rules implemented since this is too confusing
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